Zereth666 wrote:i have tried everything i could but couldn't find the right formula to convert "body balance" into "Body control or physical contact" .. someone please post the right formula because many of us need to convert the old stats into new, including classic players ..
I don't think there is a formula, you have to look at a player set here and how he plays in real life. I have tested extensively pes 2017 and can tell you my thoughts on the new stats. Be indulgent, this is my first post. (hello all btw)
Physical Contact : when in fight with opponent for the ball (running side by side towards ball) physical contact is THE most important stat with speed.
For a example for a big CB with low speed, a high physical contact will help him slow down every x step the opponent. (pique gets to the the deep ball first while fighting for it against gameiro)
Also it's the most important thing to win aerial battles, it'll help retaining the position or forcing the good position by pushing the opponent.
You will have less collision slow down (it will take more to make you loose your balance) when close to other players, including while dribbling, you'll be able to keep going your way with more ease. So in that way i guess it works kinda like balance used too. It's the body strength imo. To rate it you have to see how good the player is at using his strength to prevent opposition to get the ball (rather than technique that would be Body Control).
Usually, taller, bigger guys will be better, but small guys can have a good or decent one too. You can't rate them by height or weight, because guys like falcao won't get moved easily while being small.
The position on the pitch is also USUALLY a factor (lots of counter examples) : a defensive player is usually better at it (or uses it more frequently). For example a small DMF with high jumping ability needs a decent value to win aerial battles, or his jump will be stopped. Small playmakers with low TS should also get a decent value to be able to shield the ball correctly or resist without being dispossessed (but their main quality must be Body Control, because they use their technique more). verratti and iniesta are examples of this for me.
Someone like Gameiro could also get high or middle 60 imo, most goal pochers rely on their speed the most yes, but gameiro is quite good against defenders when running for a deep ball side by side.
Someone like O. Dembélé should get one of the lowest considering how little contact it takes to make him fall or lose the ball. It would make you play him in order to avoid contacts. which is what he does.
You have to test values to find the right one for each players, and due to the high level of interaction between stats you have to test it as a whole (TS and PC being one of the many examples)
Body Control :
Ocrin wrote:BC is indeed actual balance, and how "elusive" is a player regarding to tackles. A player with high BC is more likely to evade tackles and stay on his feet after physical confrontations.
I think you're right, the fastest definition is this, how elusive a player is when on the ball regarding to tackles, he will avoid more easily, jump over the sliding tackle with more ease, etc. And it'll also take the player less time to regain balance after being tackled, how steady they are you could say. It's truely a good stat for verratti if you ever seen him regain balance or getting up really quickly after being put down.
It has one last influence and it's one of the biggest. While dribbling, it creates animations while close to other players that help you maintaing possession. It's hard to describe, but i'm pretty sure it's related to how good a player is at dribbling, especially in small spaces but personnaly i don't see agility in there. If you look at konami's stats, good dribblers all have good body control, a better one if they are small (messi at 96) and a bit worse if they are tall (CR7 at 80)
If agility is solely the abilty to make turns or change direction with more ease, then it's definetly explosive power (ball control and dribble accuracy matter but to a lesser extent).
Explosive power includes acceleration. If i had to make a formula for EP, i'd go with (Agi x2 + Acc) /3 Because explosive power really makes a player more agile, Agility has to have more weight.
To sum up how Konami thinks, it's dribbling +/- 5~10 depending on how big they are for every top attacker known by konami and good at dribbling. If they are not good at dribbling, they used it for the second effect, recover from tackle or avoid tackles. They also used it to compensate other stats and quite eratically sometimes, but they always do that.
They gave decent values to goalkeepers too to help them recover more quickly (Ruffier is 80 !!) and some CB with the same thing in mind.
ballmer wrote:Teamwork, acceleration, short pass speed, long pass speed, response, aggression, mentality, consistency, shot technique...
They didn't disappeared, but now they are included in more general stats, which is bad, i agree.
For example,
teamwork his linked to Def Prowess, but got lost for attacking situation imo, it would be Att Prowess, but att prowess is way more Aggression so you can't give high att prowess to high teamwork players if they have low aggression. There is a way to replicate teamwork with att prowess though, give good att prowess to xavi and set team instructions for highest or very high team support (and or set tiki taka as special instruction)
Acceleration is included in Explosive Power but takes into account agility too
Short pass speed and
long pass speed are still here but they go together with Shot Power (one of the worst thing)
I still include
Aggression and
response to att prowess,
response and
teamwork to def prowess and
mentality for ball winning (not sure to be right on this one) and i get good results.
Shot technique is now a combination of ball control, shot accuracy when they are no defenders preventing you from shooting, and when they are, Physical Contact matters, and i think body control does too but i haven't really tested it.
Consistency yeah, it's not there. It's not something that can be changed, but if you play a lot you will notice there is some kind of consitency in place, stat by stat, high pass means high consitency in passes rather than always does perfect passes. Even in a very good position you can miss strike with lewandoski for example. It'll just happen less, because he has a higher stat.
EDIT : For players with high mentality, i give them the fighting spirit card it has pretty much the same effect.