i saw this when you posted it; i had been eager to see how the new gk stats work, but honestly i STILL can't decipher anything about how these stats are supposed to be rated from the default sets. The ratings are unbelievably inconsistent, and i can't find any patterns that indicate what qualities each attribute is responsible for.
it would be fantastic if someone could actually test each stat and try to isolate what they have influence over. until then i'm reluctant to say how any of the new gk stats should be rated. For example if i had tried to rate some goalkeepers based on a faulty definition or understanding of how a stat works, then there would be an enormous mess in the database filed with flawed ratings.
elalva_M8 wrote:Can anyone simplify the definitions? What's the difference between Reflexes and Goalkeeping? Coverage is the new stat for positioning? And how doea Ball Winning and Defence Prowess affect GKs in the new gens considering that it doesn't affect their OVR at all? I think this is important so that we can edit each goalkeeper individually and more accurately.
This is still my question as well, i really still don't know what the new goalkeeping stats do. There is little to no way to decipher meaning or logic from the default sets, and i can't test the ratings myself as i don't have the game.
I saw someone post a translation of the japanese description of the new gk stats, and the meaning was completely
different. So it could be that we can't even use the descriptions given in game about what the stats are supposed to do. the only way to get a better idea of how the new gk stats work is by testing different values and trying to observe cause and effect.
If you don't put effort into your post, i won't put effort in my response.