The Ability to be involved with goal scoring chances (appropriate positioning when attacking, fast reactions to loose balls, getting into the right places for crosses).
Probability of success on a trap or feint. This will be higher for players who do not often lose the ball when trapping.
Dribble Acuracy indicates the level of control a player has with the ball at his feet while dribbling.
Indicates how much accuracy a player has in his grounded passes.
Indicates how much accuracy a player has in his arial passes.
Relates to the level of accuracy a player has while shooting. Players with high finishing will be more able to shoot the ball into hard-to-reach places for the keeper, such as the corners. High finishing makes a player more likely to score.
Indicates a player's level of accuracy when taking free kicks.
Swerve determines how much curve a player can apply to a free kick or corner. One thing that you might not realize, however, is that this value also dictates how well a player can make the ball drop after it clears the defensive wall. A player with high Free Kick Accuracy but poor Swerve may be able to clear the wall and send his kick in the right direction from sub-25 yard distances, but the ball will rarely dip sufficiently to trouble the goalkeeper.
Rate at winning the ball in the air. This includes all general heading ability, not just scoring headed goals, but also headed clearances and skills as a target man.
The ability of defending by predicting the pattern of play. It includes how good his reactions are based on intelligent reading of the game when defending, rather than his physical reactions.
Tackling ability. How likely the player is to win the ball in tackles. A player whose 1 on 1 ball winning rate is high through normal or sliding tackles.
Shot power of the player. Higher value for players who score goals through powerful long range free kicks or shots; judge based on the distance the ball is kicked and the initial ball speed.
Top speed when sprinting/running.
Explosive power of the player. Higher for agile players who can accelerate to top speed over a short distance.
Strength when competing with opposition players. High value is essential for players who can keep the ball without falling over. Higher for strong players who can often win physical duels.
Jump indicates how high a player can jump to challenge for aerial balls.
Stamina represents a player's level of energy. A player with an excess of Stamina will be able to take part in more, such as running to contribute to the defense or offense. A player with lower Stamina will need to play more conservitively with their energy (less running/less activity that they don't actually need to do).
Ability of making saves. How good the player's shot reactions are, as well as their ability to judge the best option to do in 1 on 1 situations.
Includes all the GK skills. The previous value was given by the medium of the down mentioned stats. Replaced by separate goalkeeper stats from PES 2016.
Catching: IN PES 2016
How good is a goalkeeper to do not make errors when catching the ball.
Clearing: IN PES 2016
Goalkeeper clearance ability. How good is a GK at clearing the ball to areas where there are no opposition players.
Reflexes: IN PES 2016
How good is a keeper to react to a shot with his own body and legs.
Coverage: IN PES 2016
Diving ability for a goalkeeper.
Weak Foot Use:
Frequency that a player uses his weaker foot. Highest value is for players who use both feet with the same frequency, and the lowest value for players who only use their stronger foot.
4: Stronger and weaker feet used equally
3: Stronger foot used slightly more often
2: Mostly uses stronger foot
1: Never uses weaker foot
Weak Foot Accuracy:
High for players who can use both feet equally well.
4: Same accuracy for both feet
3: Accuracy with weaker foot slightly weaker than stronger foot
2: Weaker foot accuracy at lowest level
1: Can't use weaker foot
Ability to keep the same form during the matches of a season. High for players who play well to the same standard in every game and low for players whose form changes significantly game by game.
How difficult it is for the player to get injured.
3: Player who never misses a match during a season
2: Normal Fitness
1: Player who misses games due to 3 or more injuries in a season, or player who is absent for 3 weeks or more