The Ability to be involved with goal scoring chances (appropriate positioning when attacking, fast reactions to loose balls, getting into the right places for crosses).
Probability of success on a trap or feint. This will be higher for players who do not often lose the ball when trapping.
Probability of success when dribbling. High for players whose dribble penetration (win rate when 1 on 1) and ball retention, etc. is good and for players who do not often lose the ball when trapping.
Accuracy and pass completion rate for long passes. Higher for players who have a high pass completion rate for passes over a short distance, like the assistmen.
Accuracy and pass completion rate for long passes. Essential for players who have a high pass completion rate for passes over a long distance, or who often provide decisive final balls and assists, and players who are able to distribute the ball accurately from the back of defence.
Success rate for goals/shots on target.
Success rate for direct free kicks and penalties.
Amount of curl the player can give to the ball.
Rate at winning the ball in the air. This includes all general heading ability, not just scoring headed goals, but also headed clearances and skills as a target man.
The ability of defending by predicting the pattern of play. It includes how good his reactions are based on intelligent reading of the game when defending, rather than his physical reactions.
Tackling ability. How likely the player is to win the ball in tackles. A player whose 1 on 1 ball winning rate is high through normal or sliding tackles.
Shot power of the player. Higher value for players who score goals through powerful long range free kicks or shots; judge based on the distance the ball is kicked and the initial ball speed.
Top speed when sprinting/running.
Explosive power of the player. Higher for agile players who can accelerate to top speed over a short distance.
Strength when competing with opposition players. High value is essential for players who can keep the ball without falling over. Higher for strong players who can often win physical duels.
Higher for players whose jumping ability is better.
Player's stamina. Use this for players who cover large average distances during the course of a match or who are able to continue sprinting repeatedly even in the latter stages of games.
Ability of making saves. How good the player's shot reactions are, as well as their ability to judge the best option to do in 1 on 1 situations.
Includes all the GK skills. The previous value was given by the medium of the down mentioned stats. Replaced by separate goalkeeper stats from PES 2016.
Catching: IN PES 2016
How good is a goalkeeper to do not make errors when catching the ball.
Clearing: IN PES 2016
Goalkeeper clearance ability. How good is a GK at clearing the ball to areas where there are no opposition players.
Reflexes: IN PES 2016
How good is a keeper to react to a shot with his own body and legs.
Coverage: IN PES 2016
Diving ability for a goalkeeper.
Weak Foot Use:
Frequency that a player uses his weaker foot. Highest value is for players who use both feet with the same frequency, and the lowest value for players who only use their stronger foot.
4: Stronger and weaker feet used equally
3: Stronger foot used slightly more often
2: Mostly uses stronger foot
1: Never uses weaker foot
Weak Foot Accuracy:
High for players who can use both feet equally well.
4: Same accuracy for both feet
3: Accuracy with weaker foot slightly weaker than stronger foot
2: Weaker foot accuracy at lowest level
1: Can't use weaker foot
Ability to keep the same form during the matches of a season. High for players who play well to the same standard in every game and low for players whose form changes significantly game by game.
How difficult it is for the player to get injured.
3: Player who never misses a match during a season
2: Normal Fitness
1: Player who misses games due to 3 or more injuries in a season, or player who is absent for 3 weeks or more